Curriculum

since December 2018
Computer Vision Engineer at Agile Robots AG

March 2019
Master Thesis ar BMW Group Munich

April 2017 – May 2018
Working student at Anwenderzentrum für Material- und Umweltforschung

  • Development of a serious game about fiber reinforced polymers for children using Unity3D.

April 2016 – March 2019
Master student at the University of Augsburg

April 2014 – April 2017
Junior researcher at the German Aerospace Center (DLR) in Oberpfaffenhofen

  • Pose estimation using primitive shapes.
  • Camera calibration.
  • VR development in Unity3D (project VITA).

March 2015
Mathematics B.Sc. at University of Applied Science, Stuttgart

  • Bachelorthesis: Automatic scene parsing for generic object descriptions using shape primitives

June – Aug 2010
Internship at IDS Imaging Development Systems

  • Ported Windows drivers from 32 to 64 bit.
  • Optimized image processing algorithms with inline assembler using Intel chipset extensions (mostly SSE2).
  • Developed camera tests and internal tools.