Rendered in Microsoft Word using Visual Basic for Applications (VBA).
This was a project I did in my spare time during military service in 2009. I wanted to write a raytracer for a long time (like somehow many people). But since I had nothing available except Microsoft Word, I wrote this as a Visual Basic script. When the service was over, it supported phong shading, analytic spheres, planes and triangles, textures for triangles, adaptive anti-aliasing, diffuse refraction and reflections, and soft shadows.
Now, when I found it on my hard drive again after several years and wanted to run it, I no longer had Word available. But since OpenOffice also supports VBA, I was able to get it to work there after a few modifications. However, the performance was so miserable that I decided to implement it in C++ and Qt.
- phong shading
- spheres, planes, and triangles
- refraction and reflections
- soft shadows
- adaptive anti-aliasing
The C++/Qt Version: QtRaytracer.zip
The original Microsoft Word document: Raytracer.doc
The orginal Visual Basic source code: Source Code